In an artful interweaving of mathematics and literature, these activities jump off from one of the well-known “Frog and Toad” stories, “The Lost Button.” The story leads to free exploration of buttons, then sorting and classifying and a Guess the Sort game. Students design their own buttons and use a graphing grid to organize data. They also “guesstimate” the number of small plastic frogs in a jar and lima beans in a handful to develop the valuable life skill of estimating.
A Frog Pond board game helps students develop strategic-thinking skills. The Hop to the Pond Game focuses on probability and statistics. In the revised guide, all grade levels play the fair version of Hop to the Pond with six frogs. Then grades 1?Æ3 play the unfair version with 12 frogs.
Kindergarten-3
6 Sessions
112 pages
ISBN: 0-924886-02-1